It is the dawn of a new era aura. During the Halo World Championship, which was held from October 4 to 6, 2024, 343 industries announced its plans for the future of the franchise, including rebranding it as… Hala Studios And convert all future addresses to Unreal Engine 5.
During a six-minute clip shown before the tournament's grand finals, the studio was revealed Project foundry,Technology demo featuring A aura Game built in Unreal Engine 5. Check out the all-new look aura less:
The new graphics engine represents a shift away from the studio's in-house Slipspace Engine, which was built for 2021 Infinite aurathe latest game in the franchise. The engine reportedly caused problems for the studio during the game's development, largely because it used leftovers from the old 2001 Blam engine.
Other issues were also displayed during reveals at E3 2018 (rest in peace), and the 2020 Xbox Box Games Showcase, where they drew criticism from fans for numerous issues including level of detail (LOD) popping, poor shadow contrast, and an overall underwhelming lack of Hopeful in the details.
during Interview with Xbox Wireart director Chris Matthews admitted that “some of the components of Slipspace are almost 25 years old”, and that there were some aspects of Unreal Engine 5 “that were not available (to the team) in Slipspace – and would have taken an enormous amount of time and resources to try to replicate.”
Halo Studios will operate under the leadership of Pierre Hintz and Elisabeth van Wyk, who have since joined Departure of then-general manager Bonnie Ross in 2022And the veteran series Joseph Staten in 2023.
It looks like the newly renamed Halo Studios is going full steam ahead, which has also announced several new upcoming games. This is largely due to the switch to Unreal Engine 5, which, according to Hintze, allows the team to “focus all focus on delivering multiple new experiences at the highest quality possible.”